Zigzagzigal greece. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Zigzagzigal greece

 
 Zigzagzigal's Guides - Babylon (GS) By ZigzagzigalZigzagzigal greece  After testing it, I found science from research agreements/Korea's UA boost isn't any lower in

Zigzagzigal's Guides - America (GS, no additional content) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 28 ratings. By Zigzagzigal. 175 ratings. Greece can also do it but doesn't get the extra 10ish production when transitioning out of the war phase, doesn't get extra bonuses if leveraging religion, and doesn't get the additional claimed territory (potentially extra production). Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Rather than receive. while Greece under Gorgo will usually have strong culture and a good army, as examples) but even if the civ you're playing as isn't, you can still. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal. Essentially a lighter version of Greece's civ ability which offers an extra wildcard slot, Poland also gets one - albeit at the cost of a military card slot. By Zigzagzigal Zigzagzigal's Favorites Screenshots Artwork Videos Workshop Items Merchandise Collections Guides. Jan 24, 2018. Effect. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. For this section, I'm going to refer you to the excellent Steam guide regarding Polynesia by u/Zigzagzigal - an article including guidance on how to use their uniques, which policies are good picks and even ways to counter AI Kamehamema! It's a guide which I would highly recommend for anyone wanting to learn more about and optimise strategy when playing. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Classical Greece dominated the hundreds of islands of the Aegean as well as the rocky coast of Anatolia (Turkey) to the east. by DiazExMachina. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. Zigzagzigal's Guides - Kongo (GS) by Zigzagzigal. I've put this little table together to categorize each civ into the best secret society for them. Leader UA: Surrounded by Glory - Greece receives a culture bonus for each city-state of which it is the Suzerain. 114. 52 ratings. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Here, I detail Ethiopian strategies and counter-strategies. Award. Sweden is a flexible nation, but it does best at the art of diplomacy. . 187 ratings. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Name. Zigzagzigal's Guides. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. The Leaders of Greece At release, Greece gets two leaders in CivilizationVI. r/2007scape Jan 9, 2022. 91 ratings. Rome is a civ that matures quickly - the civ ability, Trajan's ability, the early-arriving Roman Fort and the Bath UD all help Rome to achieve things that would take longer for most. Terminology used in this guide and not in-game is explained here. Science is a fair path for the Khmer. Rome: Straightforward -> Moderately Straightforward due to the need for iron in GS complicating the start. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. Germany, Greece, the Maya,. That makes boosting your Minas Geraes production speed even easier. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Civilization Name: Greece. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Nader Shah's Leader Ability: Sword of Persia. Following this guide requires the Gathering Storm expansion. When you and an ally are both at war with the same civ, gain +0. Pre-Rise and Fall content packs. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Introduction. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Mongolia. Early on, killing a Barbarian Warrior is worth 10 faith - killing three of them is enough to secure a Pantheon. 2. Start bias: Coast. Careful use of boosts can put you ahead of other civs even if your science/culture outputs are somewhat lacking. Hellenic League also allows you to trespass without losing any Influence with City-States, so use their. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Award. Science is a fair path for the Khmer. There are a few civs which don't synergize with any society in particular. . The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal [author] Jul 13, 2016 @ 6:57am. Zigzagzigal's Guide to Greece (BNW) by Zigzagzigal. By Zigzagzigal. Greece was the only civilization at launch to have two different playable leaders. Greece has a good start, very strong culture and excellent diplomatic potential as well. Greece has a good start, very strong culture and excellent diplomatic potential as well. Zigzagzigal's Guide to the Netherlands (BNW) By Zigzagzigal. Here, I detail Chinese strategies and counter-strategies. Science is a fair path for the Khmer. Terminology used in this guide and not in-game is explained here. The Acrobats' Guild. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 5. Rise and Fall Expansion. Zigzagzigal • The main one is the limited number of Governors available for the +10% science/culture bonus; you can only apply the leader ability to 7 cities at the most. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Yep! I've also covered every civ in Civ 6 prior to Gathering Storm, and will eventually get around to those! suab12 • 5 yr. The Ottomans have advantages in nearly every element of the domination game. Zigzagzigal [author] Aug 6, 2017 @ 8:54am. Does building tall mean ONE city, aka capital, or building few cities. Civ 6 Greek Strategies. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. His many military, political, and cultural achievements have led to this period being. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. . ago. Zigzagzigal's Guide to Greece (BNW) By Zigzagzigal. Here, I detail Dutch strategies and counter-strategies. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Greece has a good start, very strong culture and is one of the game's easier civs to learn. The key difference is that Cyrus is better during wars. 117 ratings. g. This guide goes into plenty of detail about Arabian strategies, uniques and how to play against them. Moderately Straightforward - Easy enough to learn, but has some kind of. The bonus for having fewer of a district than the average is now 40% instead of 25%. 3. 5 alliance points per turn and +5 strength when fighting the common enemy. ago • Edited 3 yr. Classical Greece dominated the hundreds of islands of the Aegean as well as the rocky coast of Anatolia (Turkey) to the east. Note: This guide assumes you have all game-altering DLC and expansion packs (all Civ packs, Wonders of the Ancient World, Gods & Kings and Brave New World) Unite the Aztec peoples and bring them into a brave new world. 2. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. However as the game progresses you realize it is just a Walmart knock off the Egyptians Unique ability. 2. Greece is one of the original 19 civilizations available in Civilization VI. The most interesting thing is that newbies might think that Gran Colombia might be underpowered, or that the best things in their toolkit are Haciendas or Llaneros. Either way, founding a religion is important. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. He will rush you with 2 UUs if he is your neighbor so it's incredibly hard to composite rush him, and if he fights a successful war against someone else and starts to snowball, even a crossbow rush is tough. Against warmongers, Hul'che are most effective against civs that rely on slower units (e. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. The Shock I bonus of Samurai allow you to get to better promotions sooner. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. Persia - Nader Shah. Here, I detail Mapuche strategies and counter-strategies. Removed Nightmare Zone from Yanille and added dock in accordance with the map Acheron: The Frozen Isle. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against them. )Following this guide requires the Gathering Storm expansion. Terminology used in this guide and not in-game is explained here. 8 tiles are huge and it covers most of a civ's territory. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Zigzagzigal's Guide to Egypt (BNW) By Zigzagzigal. Here, I detail Gallic strategies and counter-strategies. It also can help you eliminate a civ that might generate a lot of domestic tourists like Kongo or Greece, making cultural victory easier. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Introduction. Contribute and help make this the best resource for Civilization!Hundreds of "wanted articles" as well as ongoing projects need just one click to get you going. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares. 21. This guide goes into plenty of detail about Zulu strategies, uniques and how to play against them. They also are excellent explorers and can make up for poor coastal production by scouting out and taking the best locations. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. Introduction. Introduction. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. #1. In Civilization VI, City-States are much more streamlined over their. Greece is best at diplomatic victories. As the guy who spent far too much time making guides for Civ 5, I thought I'd give it a shot in Civ 6 with this guide to Greece . Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Greece - Introduces cultural playstyles; uniques are hard to miss; Japan - Introduces compact playstyles; uniques focus on fairly basic game mechanics; Korea -. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture the cities. Even the powerful must pay the price of disobedience. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Award. Following this guide requires the Gathering Storm expansion. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. Introduction. Following this guide requires the Gathering Storm expansion. . 2. The addition of an. From u/Zigzagzigal: " England (Eleanor): 5/5 - Huge amount of mechanics; using Eleanor effectively requires in-depth knowledge of the loyalty system France (Eleanor): 5/5 -. America's lack of a start bias is shared with China, Ethiopia, France, Germany, Greece, the Maya, Persia, Rome and the Shoshone. Greece was the only civilization at launch to have two different playable leaders. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. g. Zigzagzigal's Guide to England (BNW) By Zigzagzigal. • 3 yr. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Duel-sized maps now have two continents by default, up from one. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. That being said, once the Civ Summaries guide is done I may consider looking at things like true-start strategies and game modes (especially as a leak suggests a corporations game mode is coming in a future. . Zigzagzigal's Guide to Polynesia (BNW) By Zigzagzigal. Given that the Chariot Archer is quite strong (stronger than Saka. This guide goes into plenty of detail about German strategies, uniques and how to play against them. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Here, I detail Aztec strategies and counter-strategies. Greece has a good start, very strong culture and excellent diplomatic potential as well. Greece, Kongo) then this one will often work out to be stronger. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Dan Western. Unusually amongst diplomatic nations, it does better building tall rather than wide. g. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. From simple guides like setting up a game, tips for early build order, or more obscure specifics like details on coastal flooding, TheSaxyGamer covers all of this and more. This raises the number of luxuries in the. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. All base game civs, yes. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. 76 ratings. Once you have 3 archers and 2 warriors, knock over the closest empire immediately. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. My ranking is as follows: 27. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Gorgo's Greece can gain Faith and Culture from unit kills within 8 tiles of the enemy's or a city-state's Holy Site districts. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. Gold, in my opinion, is best used to buy units and support them. Babylon and Korea are the best science based Civs. The Huns fight and win very early on, and are great fun to play. Problem is, there seems to be no unifying theme. Not only are his guides super detailed and well-thought-out, but also kept up to date with each expansion. Babylon's UA gives a free Great Scientist upon discovering Writing, so PLOP DOWN AN ACADEMY. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. 1. Guide updated for the 10th September 2019 patch, which gives Georgia a +50% production bonus to all types of walls. By pursing Eurekas and. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. g. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. It is a tile improvement unlocked with Craftsmanship, grants +1 Culture and +1 Faith, and gives +2 Appeal to adjacent tiles. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Here, I detail Kongolese strategies and counter-strategies - for both. Zigzagzigal is the reason I can beat civ on any difficultly above King. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Award. Strategy. These are the only other cases of Civs. The higher difficulty you start on, the. Terminology used in this guide and not in-game is explained here. Gran Colombia, Scythia), make good use of rough. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. 3. Sweden is a flexible nation, but it does best at the art of diplomacy. Once you have Code of Laws, you can have both God-King and Urban Planning at the same time, giving you both decent production and a head start on forming a pantheon. Egypt has three different ways to start, typically leading to a cultural victory in the end. Introduction. Leader: Pericles. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The sea is where we live, where we work, where we. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Award. Against warmongers, Hul'che are most effective against civs that rely on slower units (e. Here, I detail English strategies and counter-strategies. Zigzagzigal [author] Mar 31, 2017 @ 7:40pm However, checking the XML files I did find information about the decay rate for war weariness. Greece is an incredibly effective diplomatic Civ, which has an unrivalled ability to hold on to City-State alliances, but lacks advantages regarding actually gaining influence (with the exception of if you're below the equilibrium point) Greece - Introduces cultural playstyles; uniques are hard to miss; Japan - Introduces compact playstyles; uniques focus on fairly basic game mechanics; Korea - Introduces scientific playstyles; particularly straightforward uniques; Mongolia - Introduces medieval era warfare; highly synergistic uniques for Genghis Khan, and some versatility for. The Maya work best settling all their cities within six tiles of the capital. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Rushing out 3 slingers 2 warriors and killing someone with a slinger for the archery boost is key. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. 28 ratings. Similar to the UA The Shoshone also have a defensive bonus as part of their UA, but this only applies to their land units within their own territory, and the bonus is 15% rather than 20%. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. The high cost also keeps them in check, so despite a +8 strength boost they don't break the game. The Phoencian civ ability offers several tools to help in the colonial game, but relies heavily on the civ's other advantages to really be effective. Greece, Rome). Pericles brings a unique ability to the game is called Surrounded by Glory. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. Gorgo's Greece - Nothing like getting early policies from killing barbarians, it conjures many good memories from the Aztecs in Civ 5. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. but he places way too much importance on a civ's unique aspects, even if theyre basically worthless, like in his civ 5 sweden guide he had this huge section on caroleans when really caroleans arent that much better than just generic. For China, chasing up boosts becomes even more important. Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. Award. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. A very straightforward scientific civ, Korea makes a great introduction to Rise and Fall's mechanics. 5. Jan 24, 2018. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Greece has a good start, very strong culture and excellent diplomatic potential as well. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Unusually amongst diplomatic nations, it does better building tall rather than wide. Note: This guide requires the Rise and Fall expansion and the Khmer and Indonesia Civilization and Scenario Pack. Much like Gorgo of Greece's ability to get culture when killing enemy units, Tamar gets faith. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. Zigzagzigal's Guide to Zigzagzigal's Guides. Every tribal village is worth +1. Greece's uniques are some of the most straightforward around, but there's more to them than. 50 points/turn at war (remember 400 points is a loss of 1 amenity), 200 points/turn at peace and a one-off drop of 2000 points (or 5 amenities) when declaring peace. Note: This guide requires the Rise and Fall expansion. The Greek people represent a civilization in Civilization VI. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. Zigzagzigal's Guide to Greece (BNW) By Zigzagzigal. If you can stack St. Rise and Fall Expansion. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. Jadwiga's Leader Ability: Lithuanian Union. by Zigzagzigal GS unit upgrade cost = 2x production difference + 10 Civ 6 Greek Strategies As the guy who spent far too much time making guides for Civ 5, I thought I'd give it a. . Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Greece has a good start, very strong culture and excellent diplomatic potential as well. Zigzagzigal's Guide to Persia (BNW) by Zigzagzigal. Greece is one of the original 19 civilizations available in Civilization VI. No other Civilization focuses so much on a single unit. Terminology used in this guide and not in-game is explained here. Here, I detail Mapuche strategies and counter-strategies. Zigzagzigal's Guide to the Huns (BNW) By Zigzagzigal. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. These (and the other civs’ start biases) are all from Zigzagzigal’s Civ. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. This guide goes into plenty of detail about Russian strategies, uniques and. This guide explains the basics of each civ in the game, including: The civ's icon. Basically, I go through all the uniques of a Civ in detail and try to string together a good strategy. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Greece is a well balanced civilization. 392 ratings. They're well-placed to build lots of cities and go for a cultural victory. Greece has a good start, very strong culture and excellent diplomatic potential as well. God bless you, great savior of. 5. Following this guide requires the Gathering Storm expansion. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 •. This guide goes into plenty of detail about Persian strategies, uniques and how to play. On. The Greeks' civilization ability is Plato's Republic, which grants an additional Wildcard policy slot in any government. The easiest way to obtain relics is to have an Apostle with the Martyr promotion die to a military or religious unit. The Mayan lack of a start bias is shared with America, China, Ethiopia, France, Germany, Greece, Persia, Rome and the Shoshone. Polynesia is Civilization 5's premier coastal cultural Civ. . They are led by Trajan, under whom their default colors are purple and yellow; and Julius Caesar, under whom their default colors are dark red and yellow. Babylon's UA also generates Great Scientists faster. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Content from any DLC pack released between the base game and Rise and Fall is marked as such. An alternative use of this ability applies in theological combat. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Here, I detail Mapuche strategies and counter-strategies. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Here, I detail Aztec strategies and counter-strategies. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. . Zigzagzigal's Guides - Greece (GS) by Zigzagzigal. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on.